Showing posts with label Theory. Show all posts
Showing posts with label Theory. Show all posts

Tuesday, 21 February 2012

Uses and Gratifications Theory

It was suggested by Lasswell that audiences were drawn to media texts for the following:
  • surveillance
  • correlation
  • entertainment
  • cultural transmission
This theory was expanded by Blulmer and Katz in which they described the following purposes for viewing a text:
  • Diversion - escape from everyday problems and routine.
  • Personal Relationships - using the media for emotional and other interaction
  • Personal Identity - finding yourself reflected in texts, learning behaviour and values from texts
  • Surveillance - Information which could be useful for living 
Our horror film can be related to these functions in order to explain why an audience may be drawn to see our film. For example, it is common for people to see horror films in a group in order to strengthen their relationships through the shared experience of being afraid. Therefore the very genre of our film broadens the audience through the function of personal relationships. 
The idea of personal identity can also be applied to our film, as viewers form their opinions of the characters portrayed. For example, some viewers, perhaps more likely females, may see themselves or similar behaviour in the characters shown, and therefore feel a bond with them and become more invested in the outcome of events. The audience could also consider the wealth and confidence of the characters aspirational, which would also affect the intensity of their attraction to the film. For other audiences the characters may seem unlike-able and therefore create a sense of justice or satisfaction when their lives become threatened. Seeing the effects of the characters' corrupt behaviour causing them to be punished may also be considered to teach the audience lessons in terms of appropriate behaviour. This could also be considered to fall under the category of surveillance, as the audience form their own conclusions of how they would deal with or avoid the situation. 


-Emily

Gramsci's Theory

Gramsci put forward ideas of hegemony, which in terms of the media refers to the ways in which media texts can encourage people to follow oppressive structures through coercion and consent, although mainly through the act of consent. This means that the people of a society have to be taught to follow behaviours and beliefs that keep the powerful people in power and maintain the same ideas. It was believed by Gramsci that the media played a significant part in teaching people to support the power structures in their daily lives. This means that the plot of media texts, such as our film, should relate to the context of the era in order to be successful.


Our film acts to reflect the context of current society in a number of ways, such as through stereotypes. For example, we adhere to the current stereotype of teenagers as irresponsible trouble makers that drink and behave in a promiscuous manner constantly. It also more specifically reflects the perception of teenage girls as wanton and materialistic. This representation has been brought about through media texts such as the television drama 'Skins' and the news in which it is often reported that teenagers are criminals. We follow this idea by introducing our characters as immoral through their costuming, and through their actions of undressing and drinking alcohol at a party. The costuming shows stylish and provocative clothing. This creates an immediate perception of the characters for the audience so that they feel aware of the characters' backgrounds despite being given minimal information. It is in instances such as this that it becomes necessary to work with stereotypes, as it allows swifter communication with the audience.


Our film also reflects the current trend in which girls in traditional style school uniform are seen as sexually attractive. The costume usually consists of tight blouses and short black pleated skirts. These kind of costumes have become popular through Japanese manga, for example, and through the increasingly attractive and technically adult actors used to play teenagers in media texts. This has caused males of varied ages to find the costume attractive, even if they are not of school age. Our media text uses girls in a traditional style school uniform of a white blouse and short black skirt, therefore reflecting the sexual link. This acts to attract a larger audience as males of all ages, even those that are not in our specific target audience, are drawn to the appealing characters and want to watch more of them.


Our text could also be said to be counterhegemonic in that it does subvert the stereotype of private or boarding school girls. Girls attending these schools intended for wealthy English people are often referred to as posh and snobby in media texts, especially those created by America, for example. The introduction of our characters as corrupt and against authority could be considered to therefore contrast a current idea. However, it could equally be said to reflect the changing perceptions of school girls as they are considered more and more likely to follow in the other stereotypes of teenagers.


-Emily

Thursday, 6 October 2011

Features of the Final Girl theory





This is one of the main mind maps we needed when trying to create our narrative. We wanted to follow a traditional theory of the horror genre, especially in terms of teen horrors, of the Final Girl theory, a concept created by Carol J Clover. This concept suggests that in every film there is one girl who develops masculine characteristics to help her defeat the demon. Our mind map also shows other main points of the theory which we hope to use when developing our own final girl character.

- Rhiannon