Showing posts with label Narrative. Show all posts
Showing posts with label Narrative. Show all posts

Sunday, 11 March 2012

The Use of Genre in our Media Trailer Narrative

We decided that we would choose the genre of horror once again, as we had enjoyed making a horror film opening for AS. However this time we decided to try a new sub genre; instead of psychological thriller we have chosen to do a supernatural/possessive narrative. Highlighted in red in the information below are examples of when we used or did not follow the codes and conventions of the genre.

The Genre of Horror
The horror film seek to elicit a negative emotional reaction from viewers by playing on the audience's most primal fears. They often feature scenes that startle the viewer through the means of macabre and the supernatural. Horror films deal with the viewer's nightmares, hidden worst fears, revulsions and terror of the unknown. Plots written within the horror genre often involve the intrusion of an evil force, event, or personage, commonly of supernatural origin, into the everyday world. Themes or elements often prevalent in typical horror films include ghosts, torture, gore, werewolves, ancient curses, satanism, demons, vicious animals, vampires, cannibals, haunted houses, zombies and serial killers.

Design of horror
Horror films are designed to:
- Frighten and panic its audience
- Cause alarm and dread
- Invoke its audience's hidden most/worst fears
- Captivate and entertain its audience in a liberating manner.
- Often concludes in a shocking yet terrifying finale.

Depending on the audience watching, horrors can create different types of fear:
- Vulnerability
- Terror of the unknown
- Nightmares
- Alienation
- Revulsions

The Sub-Genre of Supernatural Horror
Supernatural horror has its roots in folklore and religious traditionas on death, the afterlife, evil, the demonic, and the principle of evil embodied in the devil. These were manifested in stories of withces, vampires, werewolves, ghosts and spirits. A lot of horror fiction was written in the eighteenth century, usually written by women and marketed at a female audience, a typical scenario being a resourceful female protaganist menaced by fiends in a gloomy castle.

Supernatural in film
Supernatural films tend to have themes including gods and goddesses, ghosts, apparitions, spirits, miracles, and other similar ideas or depictions of extraordinary phenomena.

Haunting and Demonic possesions
These films play on our fear of the unknown, superstition and the idea that evil forces exist in the world. these forces can remain spiritual presences (e.g Don't look now) or can take the guise of witches (e.g. The Blair Witch Project), ghosts (The Haunting) or demons (The Exorcist). The characters fall prey to an evil force that is trying to victimise them in some way. The evil entity is doing this to gain vengeance, for example in The Blair Witch Project the witch is taking vengeance on the characters for trying to expose her. In Nightmare on Elm Street Freddie is taking revenge on the people who killed him by haunting the dreams of their children and stalking them in their dreams. In many haunted house stories the ghost simply resents the presence of the people who have just moved in. Sometimes the evil force wants to corrupt its victims to make them do evil e.g. The Shining. In this case the evil force wants to take control of its victim by taking over his body, mind or soul. Often in these stories there is the fight between good and evil in the Christian sense - temptation and sin. So there is usually a counter part to the evil force - a symbol of good.

Sound
Sound used within supernatural horrors tends to be:
- Fast paced music for tense scenes or action scenes
- Common use of choir singing
- Common use of a beat in the time of a drum/heart
- Piano/Organ music - whether it be fast or slow it has a spooky feel.

Although we have only used one of these main ideas of supernatural film sound, we have linked our sound to the mood and scenes shown in the trailer at the time. The suggestion of choir singing we have taken into account by using sounds made by several different people at the same time - the whispering done by Emily and I, as well as the different laughs used throughout our trailer.

Location
Location within supernatural horrors tend to be based in places such as:
- Churches - huge relation to supernatural and Christ (main base for supernatural genre). The frequent links between supernatural films and religion are key, and are why we chose to have a ouija board as our main prop, and choose the title of Penance, a religious word for payment for sins.
- Barns/ Farms - deserted, dark, old
- Fields, country roads - deserted, associated with creepy looking surroundings eg. trees, animals and birds etc.

Although not one of the main location suggestions, we decided to use the home because we felt that this would be scariest for our audience - the home is where you are meant to feel the most safe, as nothing should harm you there - yet spirits have been allowed to violate and intrude into the home of one of the girls, and there is nothing they can do - they are exposed and vulnerable.

There are also conventions for the types of shots generally found in supernatural films, and we have followed most of these; handheld camera shots; quick zoom ins and outs; point of view shots; bird's eye for establishing shots; dirty shots.

Theory regarding the supernatural genre in films and audience reception
Witches, vampires and demons all have their roots in folklore. Before modern medicine many disorders, diseases and psychological illnesses were attributed to supernatural causes e.g. epilepsy was thought to be caused by possession by demons. So these mythologies are in our 'collective unconscious' and are brought to the surface by horror films.

Carlos Clarens believes that the horror film renders on film "the imminent fears of mankind: damnation, demonic possession, old age, death".

H.P Lovecraft - "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown".

-Rhiannon 

Wednesday, 22 February 2012

Narrative Structure theory

Narrative structures


  • Tvzetan Todorov – Suggests narrative is simply equilibrium, disequilibrium and then a new form of equilibrium
  • Vladmir Propp – Characters and actions (21 functions of character types)
  • Claude Levi-Strauss – Constant creation of conflict/opposition propels narrative. Narrative can only end on a resolution of conflict. Opposition can be visual (light/darkness) (movement/stillness) or conceptual (love/hate) (control/panic) and to do with sound track.


You must separate plot and story


  • Plot = The strict chronological order in which events occur
  • Story = The order in which each of the main characters finds out about these events.


Identifying the narrator who is telling the story is a vital question to be asked when analysing any media text. Stories may be related in the first or third person, POVs may change but the narrator will always stay the same.
-Reveal the events which make up the story
-Mediate those events for the audience
-Evaluate those events for the audience
The narrator also tends to position the audience into a particular relationship with the characters on the screen.


Comprehending time – Devices
* Typing the time/date info on each new scene
* Flashbacks
* Dream sequences
* Repetition
* Different characters’ POV
* Flash forwards
* Real time interludes
* Pre figuring of events that have not yet taken place.


Locating the narrative
Each story has a location. There are sets of conventions to do with that location, often associated with genre and form.
Narrative structure can be divided into 3 sections which is referred to as a three act structure: setup, conflict and resolution (fits in with Todorov)




  • Act One = Setup – where all the characters and their basic situation are introduced and exploring character background.
  • Act Two = Conflict – Bulk of the story and the inciting incident with character development.
  • Act Three = Characters have to confront the problem – leads to the end.


Linear and non-linear narrative structures
A non-linear narrative is one that does not proceed in a straight line, step by step fashion, such as where an author creates a story’s ending before the middle is finished. Linear is the opposite, when narrative runs smoothly in a straight line, and is not broken up.

Monday, 20 February 2012

Codes and Conventions Related To Narrative



In order to support our questionnaires, we researched the codes and conventions of typical possessive horror films and decided how to relate these to our story line.


Settings:
The homes of the protagonists or other areas that they frequent are common settings. For example, other settings could be the school they attend or their church, although the main location is often their home. This is a common theme in supernatural films due to the subversion of the security that is usually linked with being at home. When an area that would usually be considered safe has been breached and become threatened, this creates feelings of unease and heightens fear, thereby inciting feelings of fear in the audience as well as the characters of the film. Homes are also used in possessive films as they make it feel more personal to the viewer and more realistic. This can create the idea that it could happen to them and create a more intense dependency on the outcome of the film as they hope that the antagonistic being is defeated. Other common locations can be abandoned houses, woods or graveyards. These kind of locations are seen in films such as 'Insidious' and the 'Paranormal' franchise.
We decided to set our film mainly in the home of one of the protagonists, and include few other locations in order to create the sense of imprisonment and isolation from the real world. This is aimed to incite feelings of claustrophobia and discomfort in the audiences as the characters experience a lack of control and cannot escape the events as they occur. We decided to include another location at the beginning of the film in order to introduce the characters, showing their school. The school establishes the girls as teenagers, applying to our target audience and also making them appear somewhat more vulnerable.


Characters:
The main characters are commonly shown to be normal before the events of the film, making the events of the film appear more shocking while also allowing the audience to identify with the characters so that they are more invested in the outcome. The characters are usually females. Combined with our own research it became clear that the females are commonly young, typically attractive girls. This can make them appear more vulnerable while also appealing to audiences. We found that the main characters are often seen as kind or moral people, making them easy to relate to, although perhaps plagued by a secret or past event.  This kind of character is seen in films such as 'Paranormal Activity' and 'The Ring'.
We have decided to include a group of five teenage girls and include them all as protagonists of the entire film. This allows us to examine stereotypes in characters and expand the focus to a larger group as a twist on some supernatural films. This kind of group-haunting is seen in some films such as 'Night of the Demons' and 'A Nightmare on Elm Street', and is successful as the audience can watch the group struggle to survive and relate to them, while also allowing some sense of justice if an unsavoury character dies. There will be no adults in our film, as although typically some form of authority such as a priest is often called, we enjoyed the convention linked with slashers in that the adults are useless and the teenage characters are left to defend themselves. We have therefore combined and used inspiration from other sub-genres.


Character costumes:
  • The costumes of the characters before the events are usually stylish and attractive, showing them to be appealing and aspirational people. The costumes are usually conservative such as trousers or business attire, in neutral colours that do not make them stand out. This acts to suggest the character is moral or normal, and contrasts with the completely unnatural events to come. this can be seen in films such as 'Drag Me To Hell'.
    We have decided to go against this convention by making our teenage girls appear more promiscuous and sexually appealing. This links with their ages and the trends of current fashion to sexualise fashion, therefore making their characters more realistic. However, we will be using more conservative costuming for the main protagonist that will survive the events of the film, in accordance with the Final Girl Theory, by making her apear less immoral and bearing masculine traits.
  • As the events unfold, the costumes of the characters usually become more unkempt and dirty, relating to their struggle to survive and lack of control. For example, their clothes may be ripped or bloody.
    We are going to adhere to this convention by giving the protagonists injuries.
  • Although the antagonistic being is not always shown, when it is there is usually dark costuming or shadows, with pale make up and perhaps some injuries. This is also true when a protagonist has been possessed, their make up usually being used to pronounce circles under eyes or white/disgusting skin.
    We are going to adhere to this convention, as we mean for some of our protagonists to be possessed by the spirit. We will use make up to achieve the look, although most of the possession will be shown more through their actions rather than their appearance. The make up will be used to create one main shot that will be used to shock audiences as the extent of the possession is shown.
Weapons:
The weapons used by the protagonists to protect themselves is similar to other horror sub-genres in that they are picked up from the surroundings in desperate attempts to protect themselves. This relates to their lack of control and desperation, making the events appear more realistic. These could be bats, crowbars, knives or in some cases home-fashioned weapons such as crosses. The use of normal everyday objects makes the events seem more possible, so incite more fear in the audiences as they consider what weapons they would use in the same situation. The antagonistic entity often does not use weapons in the same way as in slashers, in that they often cause death by possessing protagonists or making unnatural events occur that lead to death.
Most of our protagonists will not have the chance to use weapons, but the main protagonist, who is the survivor, will at one point be seen with a knife trying to protect herself. The spirit will not use conventional weapons and will attack by possessing the victims.
Lighting:
Low level lighting and shadows are often played with in supernatural horrors. This could be linked with the weather, such as storms or night-time, or could be due to blackouts caused by the spirit. This lighting shows the desperation and entrapment of the characters, while also enhancing the sense of mystery created by the unseen antagonistic entity. The use of darkness can also enhance vulnerability as the character is unable to see, and this can create ominous tones as the audience fears for what is hidden in the darkness.
We will contrast natural and normal lighting at the beginning with darker lighting and silhouettes once the spirit is attacking in order to contrast the equilibrium of the characters at the beginning with the disequilibrium created by the supernatural events. It will also show their helplessness and inability to protect themselves.

Sound:
  • A mixture of parallel and contrapuntal music is employed in the genre depending on the events in terms of the soundtrack The use of parallel soundtracks can be seen through the use of intense music during confrontation or battle scenes (typically towards the end of the film) or through whining strings to enhance an ominous tone (usually used to build tension throughout the film). Contrapuntal music can be used to contrast situations such as the use of childish music during unnatural events, often linked with child ghosts. It could also be used through the unnatural use of the characters possessions, such as if their radio keeps turning on to a particular pop song to build tension.
    The soundtracks we use in our teaser trailer will be parallel in that they will match the tone of the scene, although they will act to contrast with one another. The first will be club music during their introduction as teenagers, relating to their interests and lack of morals. The second soundtrack will be introduced once the unnatural events start occurring, and will be industrial music with a metallic sound to relate to the uncomfortable and intense events unfolding. Editing will be used to make the soundtracks reflect the tone even more, such as making the club music somewhat distorted to show the characters to be drunk, and thudding booms in the industrial music to create tension and emphasise fear.
  • Unnatural sounds are used in possessive horrors, such as disembodied whispers or laughs that refer to the spirit and their unnatural presence. These enhance the tension of scenes and are used to subvert normal understandings of sounds to make the audience feel uncomfortable. For example, laughter is usually considered positive, but in these situations it is seen as threatening.
    We will use unnatural sounds to relate to the spirits, working with the soundtracks to emphasise certain events and enhance the atmosphere. 
Common motifs:
Creaking doors and curtains blowing are often used to create tension towards the beginning of the film, before the true nature of events is shown. They can also be used later on to show that the spirit is coming to create fear for the protagonist. The linking of every day noises or events to the spirit creates fear as it incites a reaction in audiences in their own homes upon experiencing these events, making them feel more afraid even after the viewing of the film is over. Other such events could be candles flickering or going out, lights turning on and off, patches of water with no clear source, or shadowed hiding places with peepholes to look through.
We will use some of these common motifs to enhance the tension, such as having characters hide behind doors and the use of noises with no known source.
Seances are also commonly seen in possessive films, as the characters attempt to contact the spirits in order to communicate and find out the reasons for their haunting. If not during the seance, some form of communication is often seen from the spirit as they show the protagonist what they want from them. This is seen in films such as 'Drag Me To Hell' and 'The Haunting in Connecticut'.
We will use this motif as the basis of the haunting, as it is the seance through a ouija board that seems to summon the spirit to the protagonists. Communication showing what the spirit wants will also be shown as a repeated theme throughout the trailer.
The protagonists often make some form of discovery of the spirit's past or the reason for their haunting, and this can be through the seance or through exploration of the haunting area. This is seen in 'The Haunting in Connecticut' as the ghost leads the protagonist to discover their past.
We will not show discoveries of the spirit's past in order to make it appear more mysterious and also threatening through lack of understanding. This will also lend to the feeling of helplessness that we want to incite in audiences. However, as mentioned above we will include some form of explanation as to what the spirit wants.  




-Emily